Description
What Others Say
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“Used this with a class that were using racial slurs and bullying each other over names and religion. This game along with the book sparked meaningful conversations that helped students understand diversity and empathy.”
Jennifer R.
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“I have always used The Name Jar in my classroom the first week of school. This was a resource to use after reading this book. Such a great message about diversity. It helped lead to some really good class discussions.”
Annette B.
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The Name Jar Game Show – SEL Book Companion Lesson on Cultural Diversity
Looking for a powerful and engaging way to teach students about cultural diversity, inclusion, and empathy? The Name Jar Game Show is an interactive, quiz-style book study lesson based on Yangsook Choi’s beloved story, The Name Jar.
This activity highlights the journey of a young girl who immigrates from Korea to the United States and explores the challenges immigrant students face when adapting to a new school and culture. It helps students reflect on identity, acceptance, and honoring differences in a fun, interactive format.
Now available in both Google Slides™ and PowerPoint, this lesson is perfect for distance learning, teletherapy, small group counseling, bibliotherapy, and in-person classroom lessons.
Please note: The book The Name Jar by Yangsook Choi is not included in this resource.
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Ways to Use This SEL Book Companion
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Social emotional learning classroom lessons
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Small group counseling sessions
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Bibliotherapy activities
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Distance learning and virtual SEL groups
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Why Educators Love The Name Jar Game Show
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Hands-On Game Show Format: Encourages role play, drawing, teamwork, and critical thinking.
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Encourages Reflection: Students think deeply about identity, respect, and cultural awareness.
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Customizable & Editable: All challenges can be tailored to meet your students’ unique needs.
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Low-Prep for Educators: Includes a ready-to-use lesson plan, making it easy to implement.
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Flexible Delivery Options: Works digitally, on-screen with a projector, or offline with printable task cards.
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Game Show Categories
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Act It Out – Students role play the challenge prompt.
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True or False – Teams decide whether the statement is correct.
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Sketch It – Teams quickly draw their answers.
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Imagine If – Students answer “What if” questions to practice empathy and problem solving.
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Risk – A surprise challenge revealed only when chosen.
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Technology and Classroom Options
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Best used with a projector or Promethean White Board for classroom play.
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Works seamlessly with PowerPoint or Google Slides™.
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For distance learning, students need internet access and screen sharing.
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For screen-free sessions, use the included printable task cards with matching prompts.
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Extra Flexibility for Educators
The full Game Show runs 40–60 minutes, but this resource also includes 6+ additional printable activity formats that do not require slides or internet access. Perfect for days when technology fails, time is short, or you want quieter, reflective activities.
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✅ The Name Jar Game Show is a meaningful, fun, and flexible way to help students explore empathy, respect, and cultural diversity while building a more inclusive classroom community.






