Description
Teach your students about gratitude in this interactive social emotional learning lesson. Now includes both Google Slides™ and Power Point Presentation files, which allows you to use for SEL distance learning, teletherapy, virtual counseling groups, school counseling guidance and in person lessons.
Ways to Use
☀️ This FUN, interactive guidance lesson & game can be used as a stand-alone classroom guidance lesson about Gratitude, as an introduction to gratitude, or as a review and/or supplement to your social emotional lessons.
☀️ Great for your small groups, too!
☀️ Distance Learning ready
What’s Super Sweet About this Gratitude Lesson?
❤️ The Game Show format is hands-on and experiential, with many of the challenges inviting students to role play using different coping skills.
❤️ This coping tools classroom game encourages reflective thinking, and is designed for students to show off and build on their smarts in different ways.
❤️ Plus, the questions and challenges are 100% customizable so if you like, you can edit them to better fit your specific needs.
❤️ It’s low-prep, perfect for all you busy counselors!
❤️ Lesson Plan is also included!
The Game Show Categories Include:
ACT IT OUT: teams act out / role play the challenge prompt.
TRUE or FALSE: teams decide whether the statement is true or false.
SKETCH IT: teams quickly draw their answers.
IMAGINE IF: teams answer “Imagine If” questions, using their imagination & problem solving skills.
RISK: teams take a “risk” because the type of question and/or challenge is not revealed until chosen.
What’s needed to play the Game Show?
✔ It is best used with a Promethean White Board or projector that that can be hooked up to your computer; it’s formatted as a power point presentation and now google slides™, too!
✔If using for distance learning, all players need internet access.
✔ Want to go screen-free? No problem! This Game Show also comes with printable task cards with the same prompts as the Game Show challenges.
Provides lots of flexibility….
Given that the GAME SHOW takes 40-60 minutes to play, and sometimes we just don’t have that much time….or that the GAME SHOW works best projected on a original screen, and sometimes the technology breaks down….or that there are days when we walk into the classroom and just know that a whole classroom game is not going to fly that day….and sometimes students need more quiet, reflective activities……I have included more than 6 additional formats that do not require the use of the power point presentation or google slides™. (Note: the additional activities do involve some printing prep-work.)
ASCA MINDSETS & BEHAVIORS covered:
* M 1. Belief in development of whole self, including a healthy balance of mental, social/emotional and physical well – being
* M 3. Sense of belonging in the school environment
* M 6. Positive attitude toward work and learning
* B-LS 2. Demonstrate creativity
* B-SS 2. Create positive and supportive relationships with other students
* B-SS 6. Use effective collaboration and cooperation skills